A tale of two Conans
First things first; I know last week I ended with a promise to clue you guys in as to the progress of my newly minted guild city with Age of Conan Gold. Well, due to the fact that we started doing a lot of other crazy fun things in game this week (i.e., minigame PVP and some pretty epic role-playing), we didn't get quite as much harvesting and crafting done as we intended. Also, we're about 2.5 bazillion granite, electrum, and iron short of being able to start the keep upgrades. Consequently, tier two is going to take a little bit of time, and we'll save the city-focused column for the next couple of weeks once I've had more of an opportunity to put the system through its paces.
What I would like to talk about is an interesting dynamic in Age of Conan, namely that of the pre-1.05 player and the post-1.05 player. Every so often, the official boards erupt with the righteous indignation of folks who feel that the epic 1.05 patch took their game away f Aion them. It's not as well-publicized a rage as that still in evidence over the Star Wars Galaxies NGE, but Age of Conan did change the core mechanics of the game rather radically in June of 2009, approximately 13 months after release.